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      <title>RunUO Documentation - Class Overview - HarvestDefinition</title>
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      <h4><a href="../namespaces/Server.Engines.Harvest.html">Back to Server.Engines.Harvest</a></h4>
      <h2>HarvestDefinition</h2>
      (<font color="blue">ctor</font>) HarvestDefinition()<br>
      <font color="blue">int</font> BankHeight( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">Dictionary</font>&lt;<a href="Map.html">Map</a>,<font color="blue">Dictionary`2</font>&gt; Banks( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> BankWidth( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <!-- DBG-0 --><a href="BonusHarvestResource.html">BonusHarvestResource</a>[] BonusResources( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> ConsumedPerFeluccaHarvest( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> ConsumedPerHarvest( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">object</font> DoubleHarvestMessage( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font>[] EffectActions( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font>[] EffectCounts( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      TimeSpan EffectDelay( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      TimeSpan EffectSoundDelay( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font>[] EffectSounds( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">object</font> FailMessage( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> MaxRange( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      TimeSpan MaxRespawn( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> MaxTotal( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      TimeSpan MinRespawn( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> MinTotal( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">object</font> NoResourcesMessage( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">object</font> OutOfRangeMessage( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">object</font> PackFullMessage( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">bool</font> PlaceAtFeetIfFull( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">bool</font> RaceBonus( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">bool</font> RandomizeVeins( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">bool</font> RangedTiles( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <!-- DBG-0 --><a href="HarvestResource.html">HarvestResource</a>[] Resources( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <!-- DBG-0 --><a href="SkillName.html">SkillName</a> Skill( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font>[] Tiles( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">object</font> TimedOutOfRangeMessage( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">object</font> ToolBrokeMessage( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <!-- DBG-0 --><a href="HarvestVein.html">HarvestVein</a>[] Veins( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <!-- DBG-0 --><a href="HarvestBank.html">HarvestBank</a> GetBank( <!-- DBG-0 --><a href="Map.html">Map</a> map, <font color="blue">int</font> x, <font color="blue">int</font> y )<br>
      <!-- DBG-0 --><a href="BonusHarvestResource.html">BonusHarvestResource</a> GetBonusResource()<br>
      <!-- DBG-0 --><a href="HarvestVein.html">HarvestVein</a> GetVeinAt( <!-- DBG-0 --><a href="Map.html">Map</a> map, <font color="blue">int</font> x, <font color="blue">int</font> y )<br>
      <!-- DBG-0 --><a href="HarvestVein.html">HarvestVein</a> GetVeinFrom( <font color="blue">double</font> randomValue )<br>
      <font color="blue">void</font> SendMessageTo( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <font color="blue">object</font> message )<br>
      <font color="blue">bool</font> Validate( <font color="blue">int</font> tileID )<br>
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